Devlog #4 – First Look at Lighting + UI
Hi everyone,
This week I made a big step forward in Kukata: Word of Ghosts! I finally combined the toilet tileset, Unity’s 2D lighting system, and a simple UI into one playable scene.
🔦 What’s New:
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Tileset implemented in Unity’s Tilemap
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2D Lighting for atmosphere (focused flashlight beam)
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UI elements (player portrait, health, stamina)
This is one of the first environments players will explore: the school bathroom — a place where ghosts lurk, and the light is your only comfort. I want the darkness to feel suffocating, while the flashlight creates tension by only revealing small portions of the map.
🎯 Feedback I’d Love:
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Does the lighting feel scary enough?
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Is the UI too simple, or just right for now?
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Any suggestions to make the atmosphere stronger?
Thanks again for following this journey. Each step makes the haunted school feel more real — and more terrifying 👻
Kukata: Word of Ghosts
A haunted typing horror game set in a cursed Malaysian school.
More posts
- 🧱 Devlog #3 – Haunted Toilet Tileset Complete!51 days ago
- 👻 Kukata Devlog #4 – Ghost Animations Unleashed!77 days ago
- 📣 Kukata: Word of Ghosts – Pre-Launch Campaign Now Live on Indiegogo!84 days ago
- 👻Ghost Concept Art90 days ago
- 🕯️ Welcome to Kukata: Word of GhostsJun 16, 2025
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